Some of his moves have more knockback when tipped, but the best of his damage infliction requires a sweetspot. Roy can chain grab some characters using his Up and Forward Throws, and he has a fast, long dash-dance. However, he lacks a projectile, and his horizontal recovery is poor in general, due to his fast fall speed. Roy is overall a considerably less effective character than Marth. All of his sweetspots are placed at the hilt of his blade, making it hard for him to space, and his down aerial's spike is a meteor smash hitbox that is difficult to hit with. Many of his attacks are slightly slower and his KO potential is much worse. Additionally, his wavedash and moonwalk are both shorter than Marth's, resulting in him being less mobile. His up smash is hits multiple times and can spike, making it more reliable than Marth's, and Flare Blade is much stronger than Shield Breaker, being a one-hit KO when fully charged. Additionally, unlike Dolphin Slash, Blazer has multi-hit properties and can one-hit KO most lightweight fighters, like Mewtwo and Jigglypuff.Some of Roy's attacks have the flame effect.Roy's idle animation differs from Marth's. This shortens his hurtbox, making him less easy to hit, but also reduces the range in his attacks.Roy's sweetspot is placed at the hilt of his blade, meaning he fights at close range in order to be most efficient.Roy's sweetspot is larger than Marth's, but Marth can space the tipper sweetspot of his sword for maximum safety and damage.
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