![]() ![]() That's not to say there aren't reservations being expressed. That this isn't labelled as a beta, and doesn't come with in-built expiry date or play limit, definitely helps too. I had zero expectations of (largely bc the marketing to date had left w me no clear sense of the game’s identity or style) but damn did the demo get its hooks into me.multiple satisfying progression loops kept me entertained and the value of crossplay is huge for me - Jacqui Collins FebruIn part, much of this discussion comes down to the fact that demo progress will be retained for those who eventually pick up the full game, another smart move from People Can Fly – but the randomness of the loot and the replayability of the demo are also giving players more than a taste of the possibilities the game will offer if they decide to carry on with it. Twitter's seeing a similar reaction, too. Many are showing off the sheer number of hard-to-find Legendary weapons they've picked up along the way, swapping in-depth tips for specific weapons, and discussing their planned builds a month in advance of the game's actual release. Thank you for an amazing demo", as well as others wondering if the demo will break records for the level of engagement it's seeing. As I write, popular post topics include: "Can game Demos like this become mainstream?", and "Shoutout to PCF. A brief look at the Outriders subreddit will show you how well that decision has gone down. That final point is what's keeping fans of the demo coming back far beyond the demo's roughly three-hour length – farming for legendaries is just as addictive in a demo as in a regular looter-shooter, it turns out. It allows you to try out all four classes, play in solo or 3-player co-op and, in perhaps People Can Fly's smartest move, offers a taste of its looting as well as its shooting. The demo comprises the entire introduction to the game, along with early main missions, a boss fight, and four side missions.
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